Town: Mêthev-mevê Bî

Mêthev-mevê Bî

Mêthev-mevê Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLêtdêsara Zone
RegionQugozeme Shrublands
Founded1137
Community LeaderCity Manager Trêthêbre Tshêm Gadsmë
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5530 m (18143 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population1309
Population Density261 people per km2 (654 people per mi2)
Town AuraChronomancy
Naming
Native nameMêthev-mevê Bî
Pronunciation/ˈmɘjɘ/ /ˈmevɘ/
Direct Translation[good; excellent; wonderful; fabulous; terrific; superb; fine (okay); great (excellent)] [dump]
Translation[Not Yet Translated]

Mêthev-mevê Bî (/ˈmɘjɘ/ /ˈmevɘ/ [good; excellent; wonderful; fabulous; terrific; superb; fine (okay); great (excellent)] [dump]) is a subtropical Town located in the Lêtdêsara Zone of the Union of Engineers.

The name Mêthev-mevê Bî is derived from the Iron Elvish language, as Mêthev-mevê Bî was founded by Trêthêbre Tshêm, who was culturaly Iron Elven.

Climate

Mêthev-mevê Bî has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 24°C (75°F). Mêthev-mevê Bî receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the spring. Mêthev-mevê Bî covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5530 m (18143 ft) above sea level.

Overview

Mêthev-mevê Bî was founded durring the early 12th century in spring of the year 1137, by Trêthêbre Tshêm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trêthêbre Tshêm.

Mêthev-mevê Bî was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mêthev-mevê Bî is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mêthev-mevê Bî is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Mêthev-mevê Bî is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Mêthev-mevê Bî possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mêthev-mevê Bî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mêthev-mevê Bî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mêthev-mevê Bî's parks.

Mêthev-mevê Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mêthev-mevê Bî.

Mêthev-mevê Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mêthev-mevê Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mêthev-mevê Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mêthev-mevê Bî's public wards, blessings, and other arcane systems.

Mêthev-mevê Bî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Mêthev-mevê Bî's grid is powered by a boiler and turbine based power plant.

Mêthev-mevê Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mêthev-mevê Bî's natural decorations nor waterways.

Mêthev-mevê Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mêthev-mevê Bî is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Mêthev-mevê Bî's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Mêthev-mevê Bî leaves and flower petals never touch the ground.

The Weasel near Mêthev-mevê Bî are known to be almost tame, such that they can be put to domestic use.

Mêthev-mevê Bî's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Invocation energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5275 m2
    • Cattle and Similar Creatures: 327
    • Poultry: 3927
    • Swine: 261
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 130

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

404 of Mêthev-mevê Bî's population work within a Foundational Occupation.

801 of Mêthev-mevê Bî's population do not work in a formal occupation, but do contribute to the local economy. 104 (8%) are noncontributers.

Points of Interest

The roads leading into Mêthev-mevê Bî possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Mêthev-mevê Bî was attacked by a group of nobles with their private armies. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mêthev-mevê Bî lost 248 people, 177 livestock, and 49 buildings. The conflict ended after roughly 60, when members of Mêthev-mevê Bî's militia enacted an operation to scout a specific location for information about a particular depot. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in victory for Mêthev-mevê Bî's forces. The war is remembered in legend by Mêthev-mevê Bî's bards, historians, and legend keepers.

History